Archfiend Commander
DARK 6

Archfiend Commander

  • Archetype:
  • Archfiend

  • ATK:
  • 2500

  • DEF:
  • 1200

  • View:
  • 3606




If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
51± 6/ 100
Power Score
Intrinsic 51
Deck 51

Archfiend Commander — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 51 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal, Recovery/Recursion

Why it scores here

Archfiend Commander's score comes from its conditional hand Special Summon (it needs an Archfiend you control), its on-summon destroy of one of your own Archfiend cards, and its Tribute Summon trigger that revives a Level 6 Archfiend from the Graveyard. Its 2500 ATK earns nothing by itself. The 71 decks across 22 archetypes show it is a real, portable piece, but there are no recorded combo boards, so its conversion value is text-based inference and the score stays in the middle band. It does not interact with the opponent: the destroy only hits your own Archfiend.

Axis scores

Axis Score Evidence
Accessibility 58 Hand Special Summon gated on controlling an Archfiend, and it appears in 71 of the sampled decks across 22 archetypes, but no starter role or searched-for role data confirms how often it is live (inferred from deck spread).
Combo & Conversion 50 The text gives a body plus a self-side destroy and a GY revive on Tribute Summon, but combo data has 0 boards, so the conversion strength is inferred from text only (inferred).
Resource Economy 52 The destroy costs one of your own Archfiend cards, so the net is roughly even, and the Tribute revive of a Level 6 Archfiend from the GY adds some recursion (inferred from text).
Effect & Interaction 12 Its only destroy is targeted at an Archfiend you control, so it gives no opponent removal, negation, or hand-trap reach (verified from card text).
Material Utility 55 A Level 6 DARK Fiend is a useful material body for Level-based summons, but with no material role combo data this is inferred from its stats and type (inferred).
Resilience & Flexibility 50 It is a hand-summon with a GY revive route, which offers some redundancy across zones, but the on-field body is exposed to a single removal or negation (inferred from text).
Deck-Building Efficiency 55 Average 1.34 copies per deck with no garnet or lock beyond the Archfiend field gate, so it is a mild restriction on the deck (observed from deck data, plus inference).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Removal. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: Archfiend-field summon gate (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)

Strengths

  • Hand Special Summon as a 2500-ATK body without a card cost, when an Archfiend is already on the field
  • Destroy effect clears one of your own Archfiend cards on summon
  • Tribute Summon revives a Level 6 Archfiend from the Graveyard, which gives recursion
  • Spread across 22 archetypes in the sample, with a strong co-occurrence with Archfiend Heiress (70.4%)

Weaknesses

  • Gated on an Archfiend already being on the field, so it is dead in a hand with no Archfiend
  • Its destroy costs one of your own Archfiend cards
  • No opponent interaction
  • The body is exposed on the field to a single removal or negation

Counters / choke points

  • Opponent removal or negation on the summoned body
  • Board wipes that hit your own field

Best use

Starter / Combo enabler. Decks: Archfiend, Fiendsmith, Summoned Skull. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon requires controlling an Archfiend; once per turn by name; On Special Summon, targets and destroys 1 Archfiend you control; Tribute Summon trigger revives a Level 6 Archfiend from the GY in Defense Position; Appears in 71 of the sampled decks across 22 archetypes
  • Observed: Co-occurs with Archfiend Heiress in 70.4% of decks
  • Inferred: Accessibility is real but depends on an Archfiend already being on the field; Conversion value is text-based without combo evidence; Material value comes from its Level 6 DARK Fiend profile
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











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